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Jam Character Sheet

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Born in Kirkwall, Jam ended up in the Gallows at the age of 7. When she started displaying magical abilities her parents got scared and immidiately gave her up to the Templars, which lead Jam to have some trust issues and she's been slightly paranoid ever since. Within the Circle Jam didn't have many friends, she was a loner and mostly kept to herself. She wasn't overly ambitious about her studies in magic either and only improved in the spirit school. Due to her lack of friends, Jam took to speaking to herself a lot. Which didn't exaclty help her social standing in the Circle and lead to some whispers of her being mentally unstable. But as she grew up a young Templar named Ser Graham started to notice her and she was quick to use the strange friendship to her advantage, using her charm to make him fetch books for her, carry her stuff and be her guineapig for magical experiments (most of which he made it out of without serious injury). As time passed Ser Graham started having feelings for her, feelings that weren't answered. But the whispers of Jam being unstable had over the years grown into rumors and from rumors to assumed facts and Jam's stay in the Gallows turned more and more unpleasant. This lead her to cling to Ser Graham and lead him on out of fear that he'd betray her if he found out his feelings weren't answered. One day Jam decided she had enough of the bullying and the confining walls of the Gallows. Again using Ser Graham for her own gain she convinced him to get her phylactery, telling him she wanted to run away with him. But well out of the Gallows and away from the city, Graham started getting... passionate and Jam tried to push him away as she had no real interest in him. The two had an argument which quickly turned violent and in the end Jam was forced to kill him. She took her phylactery and some coins from his pack and ran. With Ser Graham's coin she managed to get on a ship to Ferelden but from there things turned bad. She quickly realized she had no experience with the world outside of the Circle and her paranoia of being found by the Templars along with her trust issues made it hard for her to find work. She eventually resigned to a life of walking the roads or sitting outside of inns and taverns, hoping for a kind soul to spare her some coins. The only advantage of that being that people rarely notices a beggar. Not even Templars...

trivia:
Jam isn't her real name. ( :roll: )
She has two kittens: an orange one named Nino Jr. and a black one named Pistachio.

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Level 5

Specializations:
Necromancer

Skills:


Spells:
Primal
Lightning  "The caster fires a bolt of lightning at a target. Friendly fire possible! The shock may conduct through characters that are in contact with the target. Targets may be briefly stunned. Instant, Visible [Visual]."

Shock – "A cone of lightning bursts from the caster's hands, damaging all targets in the area. Friendly fire possible! Instant, Visible [Visual]. Quick channelling for full damage."

Rock Armor – "The caster conjures herself a shell of rock that conforms to her body as she moves, but lets no attacks through. The rock shell can block up to 3 normal attacks before crumbling down. Casting: Quick, Visible [Visual]."

Spirit
Walking Bomb – "The caster conjures a magical corrosion into the target's body, inflicting moderate damage and ache. If the target dies while the corrosion lingers, the target will violently explode, damage both enemies and allies in a medium area. The basic walking bomb does NOT spread to nearby targets. Casting: Quick, Inconspicuous."

Virulent Walking Bomb – "The caster conjures a magical corrosion into the target's body, inflicting moderate damage and ache. If the target dies while the corrosion lingers, the target will violently explode, damage both enemies and allies in a medium area. The Virulent Walking Bomb infects nearby targets with the corrosion when it explodes, who in turn will spread it on if they too explode. Casting: Quick, Obvious [Powerful]."

Death Syphon – "The caster draws in nearby entropic energy, draining residual power from up to 3 nearby fresh corpses at once. A corpse can be drained repeatedly. A single corpse drained restores the mage's mana for about a single Tier 1 spell's worth. This spell requires no mana to cast. Casting: Quick, Inconspicuous."

Crushing Prison (Tier 2 spell) – "The caster encloses a target in a collapsing cage of telekinetic force. The uneven pressure inside the cage can break bones, dislocate joints, as well as cause severe red eyedness and nosebleeding due to ruptured veins. Useable as such. Tier 2 Spell, useable only once per quest. Casting: Quick, Obvious [Powerful]."

Necromancer
Animate Dead – 3 Ranks, must be learned in order!
"- Proficient rank - The caster reanimates a nearby corpse with a weak spirit to fight alongside the party for a short time. The zombie minion is only capable of basic attack actions. The animating spirit is very weak, only able to move the body with magic from the mage; once the spell ends, the body drops down dead again. Slowly drains mana while maintained. May control Max. 1 undead at a time. Casting: V. Slow, Obvious [Powerful]."

Memories of the Dead – "The mage draws from the remaining spiritual enemy of a recently deceased target for information. What memories actually are uncovered, if any, is up to the GM. Decomposed corpses, and corpses with severe damage to the brain may be wholly unreadable. Casting: V. Slow, Inconspicuous."

Equipment:
1 mage's staff made out of a tree branch.
1 more proper mage's staff she looted.
1 glass dagger
1 worn and dirty cloak

Items:
1 health poultice
2 lyrium potions
1 torch
1 flask of oil


Coin purse:
5 sovereigns 30 silvers 8 coppers
Image size
982x2917px 3.31 MB
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Comments16
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Luray's avatar
@_@ I didn't see her yet! And I love her so hard, the most: her hair. You draw it so cool @_@

OMG! Another mage ran away from Kirkwall's Circle! You know... the templars are so templars...

I'm so eager for roleplay our new charas :D